Other squad-based strategy games invite you to break them with overpowered builds or exploiting the environment for cover, but Hard West 2 built Bravado into its challenges.Įnemy placement, reinforcements, and your posse’s fragile mortality mean you’re always just one step away from defeat even when you’re using every tool available. It’s a testament to the quality of Hard West 2’s level design that using Bravado never feels like you’re cheesing the game. You may have to restart a mission, but you won’t permanently lose a key member of the gang. On the bright side, death is temporary for your party. Or you could doom your posse if you make the wrong moves, which I totally never did at all (except in every mission). It’s easy to underestimate just how influential Bravado is, but with the right planning and a bit of luck – more on that in a moment – you can take calculated risks and still retreat to cover, potentially turning the tide of battle. Like its predecessor, Hard West 2 is essentially “what if XCOM, but wild west occult.” Each party member has a pool of action points you can spend by moving or using skills, and the Bravado system replenishes your points if you manage to defeat an enemy with a skill. I spent a few hours with Hard West 2's preview build, and while developer Ice Code isn’t reinventing the steam engine with the sequel’s clever turn-based tactics, Hard West 2 is, so far, proof that innovation isn't always necessary.Ĭarter’s journey opens with a tutorial that sees you board the Ghost Train and learn the basics.
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